Memory Buffering

Port Based and Shared Memory Buffering
As you learned in a previous topic, a switch analyzes some or all of a packet before it forwards it to the destination host based on the forwarding method. The switch stores the packet for the brief time in a memory buffer. In this topic, you will learn how two types of memory buffers are used during switch forwarding.
An Ethernet switch may use a buffering technique to store frames before forwarding them. Buffering may also be used when the destination port is busy due to congestion and the switch stores the frame until it can be transmitted. The use of memory to store the data is called memory buffering. Memory buffering is built into the hardware of the switch and, other than increasing the amount of memory available, is not configurable.
There are two methods of memory buffering: port-based and shared memory.
Port-based Memory Buffering
In port-based memory buffering, frames are stored in queues that are linked to specific incoming ports. A frame is transmitted to the outgoing port only when all the frames ahead of it in the queue have been successfully transmitted. It is possible for a single frame to delay the transmission of all the frames in memory because of a busy destination port. This delay occurs even if the other frames could be transmitted to open destination ports.
Shared Memory Buffering
Shared memory buffering deposits all frames into a common memory buffer that all the ports on the switch share. The amount of buffer memory required by a port is dynamically allocated. The frames in the buffer are linked dynamically to the destination port. This allows the packet to be received on one port and then transmitted on another port, without moving it to a different queue.
The switch keeps a map of frame to port links showing where a packet needs to be transmitted. The map link is cleared after the frame has been successfully transmitted. The number of frames stored in the buffer is restricted by the size of the entire memory buffer and not limited to a single port buffer. This permits larger frames to be transmitted with fewer dropped frames. This is important to asymmetric switching, where frames are being exchanged between different rate ports.


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